Project DOKI
Tonight’s job: rob a very serious science lab with a very unserious tomato cannon. Your assistants? “Dragoons.” They’re helpful in theory—until they start slacking off. A gentle nudge (read: tomato cannon-based persuasion) usually gets them moving.
You are Doki, mid-heist in a retro-futurist maze of doors, levers, and suspiciously lazy dragoons. Solve compact rooms, coax the dragoons into doing their jobs, and sprint through shimmering portals.
Confession time: I didn’t find out about the jam in time and only had 4 days to build this. Expect tight levels over long ones.
Dragoon Etiquette (or: How to Manage Lazy Followers)
- They mean well. They just… don’t mean now.
- They’ll help if “inspired.” Buttons get pressed, doors get opened, platforms get ridden—once properly motivated.
- Different tomatoes, different results. Sure, regular old tomatos do well and good, but this is a fancy science lab, so why not mix things up? Mix in a few chemicals here and there and those scrawny dragoons can become extra Chonky, or extra tall and long!...for a short time...(Don't worry, they all signed the health waver)
Controls
- Move: A/D or ←/→
- Jump / Wall-Jump: Space (press toward the wall)
- Aim: Mouse
- Shoot: Left Click
- Reset Room: Hold R
- Pause: Esc
Jam & Credits
Built solo by Foxglow Games for Doki Jam 2025—in a whirlwind 4 days. Full licenses and attributions are listed in the in-game credits.
Status | In development |
Platforms | HTML5 |
Author | Foxglow Games |
Genre | Platformer, Puzzle |
Made with | Unity |
Tags | dokibird, dokijam, Pixel Art, vtuber |
Comments
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Good concept and mechanics, I got stuck on the 5th level? It was the one requiring you to go up.
I'm not sure how to beat the level where the blue tomato is introduced, but this is a cool concept!